Tony Robbin is a native Washington DC artist exploring the medium of computer visualizations. His works focus on patterns generated from algorithms. He attempts to show what fourth- dimensional space looks like using combinations of two and three- dimensional forms. The end result echoes the appearance of cubist art work, but with incredibly careful geometric precision.
Drawing 53, 2004 |
Persian, 1973 |
As he continued his work he developed a patent for the application of quasicrystal structures in architecture, or figures that repeat themselves to fill a space but are not traditionally symmetrical. He also has created programs for "realtime rotation" in four- dimensional space, allowing viewers to immerse themselves in a sense of space that would normally be inconceivable to them.
Robbins art gives another example to the art world that mathematics and art can be joined in a functional and aesthetically pleasing way. His early paintings show a desire to give art guidelines, or an arithmetical exactitude, and his later computer visualizations manage to capture the perfection you can see he strove for. His creativity in merging technology and aesthetics can only grow in popularity as time continues.
2004- 4, 2004 |
No comments:
Post a Comment